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StarCraft Evolution: StarCraft News | StarCraft New Units | StarCraft Story

Last updated: December 28, 2007
Added: [ StarCraft Story ]

      



StarCraft New Units: Other new addition to the Protoss: teleporting Stalkers. While they do have a cooldown on Blink, their ability to teleport anywhere on map costs no energy, but must be researched.
If you are being chased by Zerglings, run your stalkers to a cliff and blink to the top of it and the
Zerglings have to run around to kill them.

The Zealots' new Charge maneuver significantly reduces their weakness to ranged units. The ability will
close the distance between the Zealot and its target, which will be a significant advantage in many situations, compared to a Zealot without the upgrade, but will not actually give it more attack power or an initial
stronger attack. -- StarCraft New Units

Protoss motherships are mighty vessels that were constructed centuries ago during the golden age of Protoss expansion. They were intended to act as primary command ships to lead vast armadas of Protoss explorers into the darkness of deep space and bring them safely home again. After the loss of Aiur, however, the motherships were called back into service from the far corners of the galaxy. They can do everything
from slowing down time to firing deadly salvos at ground targets. Protoss Mothership concept is based on
the giant Protoss ship that fired a wide-"planet-cracker"-like beam in the original StarCraft cinematic.
You can have multiple mother ships, but the black hole has been scrapped. -- StarCraft New Units


StarCraft New Units: The Bunkers have been increased in size (to 3x3) and given added hit points, making it a more viable defensive structure for the Terrans. The Thor's role compared to the Siege Tank, is more
of an assault unit rather than a siege unit. Thor is much more exposed when attacking an enemy location, while the Siege Tank has a much larger range and is able to hit the enemy at a larger distance. The range of the Siege Tank has also been increased since the BlizzCon -- Siege Tank Evolution. Battlecruisers can now be upgraded individually with either a Yamato Gun or Plasma Torpedoes, but not both. Command Center can be upgraded to be a Planetary Fortress, but it can no longer lift off or be changed back.

StarCraft New Units: Carriers are back in the game and they function the same way as in Brood War. Interceptors are automatically manufactured and serviced inside the carriers' bays. The Phase Cannon is
the new version of the StarCraft Photon Cannon. The Hallucination ability is back, but not as a High Templar ability, but rather a Star Relic ability. The Templar has received the ability Force Field that prevents all units from passing its perimeter.


Starcraft 2 Videos: StarCraft 2 Multiplayer


The Ghost nuke beacon will remain as big as presented at the World Wide Invitational. Even more, any Ghost can launch either a Nuke or a Drop Pod, making the Ghost highly effective at responding to multiple battle circumstances. There are plans to have the Drop Pods be manually loaded with units created by the player,
to better allow the player to adapt to their current tactical needs. -- StarCraft New Units

StarCraft New Units The Nydus worm can pop up anywhere... it doesn't have to be on creep. But it works like the Ghost nuke, you place a beacon and a few seconds later it pops up.

Auto-cast was in the game. The only unit we know that has it is the Medic and it isn't game breaking. We can turn it off and used it manually. The abilities cannot be activated while inside a bunker, but you can activate them before entering a bunker. For example, if you activate Stim Pack on a few Marines, then enter a bunker, they will attack at the higher rate of fire from inside the bunker. -- StarCraft New Units

Blizzard has decided to add something unseen in their games before: special, different colored resources that cost more per harvest. These minerals will be placed at specific locations, further encouraging expansion and aggression, and discouraging turtling. Also, you can now set a rally point to a mineral or gas field to have your workers auto-gather. The selection limit is currently unlimited. Players will definitely be able to select and build from multiple buildings at the same time. With Multiple Building Selection and auto-mine in the game, the producers will have to think wisely how to implement the micro options so characteristic to the original StarCraft. -- StarCraft News


Starcraft News: Destructible Environments. The rocks will have viewable Hit Points and can be destroyed by all units. In some maps, this type of environmental interaction could allow access to both secret expansion locations as well as secret paths' to an enemy's base.

Starcraft News: Map Making. The Starcraft 2 editor will support Heroes and inventory slots, just like in Warcraft III. With these options already available and the ability to allow heroes and units to gain experience, it is highly possible that we might see a DotA mode into the game early on. Here comes more news when it comes to creating UMS (User Map Settings) games: you will be able to mix terrain types, text coloring, unit coloring will be supported. Locking maps option for those people who hate losing credit for a map will also
be featured.
Zerg Killer

StarCraft 2 Story: Seems like the Terrans first journeyed to the far edge of the galaxy when a navigational malfunction sent their automated colony ships off their course, crash-landing on three worlds scattered across the Koprulu sector.

StarCraft 2 Story: Over several decades the Terrans established colonies, spread to other planets, and fight among themselves. However, the Terran Confederacy stood unchallenged in its supremacy over colonial space as long as the Guild Wars lasted. The Terrans first became aware they were not alone in the universe when
a gleaming fleet of protoss warships suddenly emerged over the Confederate world of Chau Sara and incinerated the planet's surface to dust. Fearing that the alien fleet's next target will be the nearby colony of Mar Sara, the Confederacy sent a fleet led by Colonel Edmund Duke to offer assistance. Surprisingly the Protoss retreated, and Duke proudly declared the retreat a Confederate victory. -- StarCraft 2 Story

Galactic Dream Rage of War Demo

StarCraft 2 Story: Back on Mar Sara, Marshal Jim Raynor responded to a distress call out in the wastelands. He found a Terran outpost that had been infested by unknown alien organisms which he destroyed it. By doing so, he got himself arrested by the Confederacy and set free shortly by the Sons of Korhal, a rebel group that helped him prove that the Confederacy had anticipated the Zerg's arrival. Further alien attacks broke out on the planet and spread too swiftly to be stopped, therefore Raynor and the rebel leader, Arcturus Mengsk, evacuated everyone they could from Mar Sara, before the Protoss fleet reappeared and incinerated the planet.

Read the whole Starcraft 2 Story [ here ]

Also, to find out more Starcraft News, hit the Search button bellow...


FEATURED COMIC: What's wrong with StarCraft 2
An interesting video, highly criticized, showing some important and somehow
disturbing differences between the original StarCraft and the upcoming title.


Starcraft 2 Videos: What's wrong with StarCraft 2


Also, enjoy a great comic about how demo videos are made inside Blizzard. Click [ here ].

Despite many changes, in the end you will look at StarCraft 2, and right away you will feel comfortable, because Blizzard never failed to rise to fans' expectations. There are still various unannounced abilities
that are being added to both the Terran and Protoss sides. There is not much known of the Zerg though...
Anyway, you are far from seeing a final version of this game. Nonetheless, feel free to speculate
and to comment on our forums. -- Starcraft News.







-- End of Transmission --


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